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Blender Hair Work

Hair groom, eyebrows, and eyelashes using a combination of Blender's particle system and hair curves. It's really nice to be able to mix the two and convert one to the other -- really powerful in comparison to just the previous particle settings I've used in the past. I referenced various tutorials as well as the file shared by the Blender Studio from the newest open movie project; I used the roughness and length variation node groups from that project extensively.

The material is just the Principled Hair BSDF in its melanin-based mode; rendered in Cycles with minor color tweaks in Photoshop.

I'm pretty happy with the results of this exercise, and I feel like I learned a lot!

Angle A

Angle A

Angle B

Angle B

Angle C

Angle C

Viewport 1

Viewport 1

Viewport 2

Viewport 2

General idea of the messy and probably wildly inefficient geometry nodes graph for the longer hair.

General idea of the messy and probably wildly inefficient geometry nodes graph for the longer hair.

WIPs

WIPs