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Stuffed Fox

I spent a lot of time learning about Blender's particle hair systems, using a combination of low- and high-particle counts and GPU/CPU rendering with layers.

Final render, with a dark vignette. Low-medium particle count

Final render, with a dark vignette. Low-medium particle count

Final render, with a light vignette. Low-medium particle count

Final render, with a light vignette. Low-medium particle count

Close-up view, higher particle count

Close-up view, higher particle count

Close-up view of collar and charm, medium particle count

Close-up view of collar and charm, medium particle count